Innovation


We design, test and scale technologically-based solutions that can disrupt and leapfrog development approaches.

Innovation

At INTEGRATED, we believe that innovation makes a difference in addressing urgent developmental challenges, particularly when technologies and solutions cultivated in developing countries can be applied to meet these challenges. Technology offers the opportunity to reduce barriers to access and thereby reach populations at a large scale. As with innovation in any sector, substantial research efforts are needed to test and refine these solutions. 

We work closely with our partners to identify and rigorously test innovations that have the potential for addressing social issues, generating measurable impact, and scaling up in a cost-effective way. In this domain, INTEGRATED is a leader in addressing the challenge of Arabic literacy throughout the MENA region. Working with innovators, think tanks, and donors, we are advancing the global conversation on the potential of education technology (ed-tech) to enhance equity and quality education.

Scaling Ed-Tech for Literacy and Social Cohesion with UNICEF and the Ministry of Education

INTEGRATED is scaling a program of literacy and social cohesion, in partnership with UNICEF and the Ministry of Education, in 100 double shifting schools in Jordan with our ed-tech partner, Little Thinking Minds. Over 400 teachers are implementing a program of student-centered ed-tech and teacher-led activities among 20,000 early grade Syrian and Jordanian students to strengthen their literacy skills, while simultaneously learning how to live together in harmony.

 

Qysas

 Testing Ed-Tech for Literacy in Public Schools in Jordan

Under All Children Reading: A Grand Challenge for Development, INTEGRATED tested the proof of concept through RCT impact evaluation of an early grade on-line leveled e-book platform: Qysas. Qysas, a digital leveled library developed by Little Thinking Minds, aims to increase literacy performance of grade 2 students in public schools in Jordan.

Feed the Monster

Testing Digital Game-Based Learning (DGBL) for Out of School Syrian Children: EDUApp4Syria

INTEGRATED, in partnership with Create Lab of New York University, conducted two impact evaluations to estimate the impacts of the EduApp4Syria apps (Antura and the Letters and Feed the Monster) on children’s literacy and psychosocial well-being. The results of these evaluations served to advance the global conversation on the potential of ed-tech to impact learning outcomes, particularly among populations that do not have access to regular schooling, such as displaced populations.

Digital Game-Based Learning (DGBL) for the Global South

Based on our research in this field, INTEGRATED is leading the conversation on the use of DGBL to improve equity and quality of education in the MENA region. INTEGRATED collaborated with Professor Chris Dede of Harvard University to explore the ability of DGBL to address educational challenges, in a report published by the Foundation for Information Technology Education and Development (FITED), UK Aid, and IDRC.